After showing yet more impressive trailer and demo footage for the monstrously anticipated Metal Gear Solid V: The Phantom Pain, series creator and Kojima Productions boss, Hideo Kojima finally narrowed down the release window of a game that’s consistently had the letters, “TBA” stamped next to it on every listing. Apparently, the massive stealth-action sequel is gunning for a release next year, should development keep proceeding smoothly.
Metal Gear Solid V: The Phantom Pain will be the proper fifth mainline entry in the Metal Gear Solid series, continuing the prequel storyline that centers on legendary soldier-turned-villain, Big Boss. The Big Boss saga began in 2004 with Metal Gear Solid 3: Snake Eater on the PlayStation 2, then continued in 2006 with Metal Gear Solid: Portable Ops, a game that remains exclusive to PlayStation Portable at this point, and has gone as far as 2010’s Metal Gear Solid: Peace Walker on PlayStation Portable to date. Both Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker have also seen enhanced HD re-releases on Xbox 360 and PlayStation 3, with Metal Gear Solid 3: Snake Eater also receiving special handheld editions on both Nintendo 3DS and PlayStation Vita.
Players can already sample the various play mechanics of Metal Gear Solid V: The Phantom Pain with this year’s paid demo, Metal Gear Solid V: Ground Zeroes, which is available on four of the five planned platforms, only excluding PC for now, where it’s still without a release window. The prequel game contains an exclusive preliminary mission, with a handful of extra challenges, and allows players to carry over save data and recruited soldiers to their copy of Metal Gear Solid V: The Phantom Pain, should they purchase it on the same platform.
Metal Gear Solid V: The Phantom Pain is in development for Xbox 360, PlayStation 3, PlayStation 4, Xbox One, and PC.
Keep sneaking back to Eggplante for all news and updates on the Metal Gear Solid series.