Screamer developers share a mechanical breakdown

The folks at Milestone have continued their Screamer deep dive with a new video. This time around, the focus is on the game’s core mechanics; providing a mechanical breakdown, if you will.

A focus of this video is the game’s Echo system:

“The Echo System revolves around two key resources: Sync and Entropy. Sync can be built passively or intentionally, by performing the Active Shift, a timely upshift which complements the vehicles’ automatic transmission. Sync acts as a versatile resource: it can be spent to Boost or to Shield against enemy attacks. Sync thus rewards players for skillful racing and well-timed actions, granting both racing and fighting advantages.

Importantly, using Sync generates Entropy, the energy that powers the two offensive mechanics called Strike and Overdrive. Strike is a short but lethal attack that can make enemies explode, while Overdrive is a powered-up state of the vehicle that brings with it high risk in exchange for high rewards. Overdrive boosts speed, grants temporary shielding, and lets racers knock out their opponents. However, a car in Overdrive will explode if it crashes into a wall, leaving players in a vulnerable state. While Strike uses only part of the Entropy, Overdrive consumes it all, making strategy and wise deployment of both options essential to success.

In Screamer, races evolve dynamically as Sync and Entropy are built and spent, while differences in character abilities and vehicle handling create unique challenges every lap, both offline and online, where teamwork-driven racing will thrive.“

Screamer is scheduled to take the road in 2026, and will be published by PLAION when it does.