Fans of the Poppy universe will be happy to hear that a new game has been announced. They call it Escape From Playtime.
“This new romp through Playtime Co. sees players explore solo or in groups of up to 4 through the eyes of the Smiling Critters, as they search every nook and cranny for supplies, resources, and tools. But danger lurks in every shadow and behind every corner, as the rejected abominations of the factory hunt their next victim.
Find the supplies, drop them off with Barry, stay unseen, and escape together. Sounds simple, right? Oh, just wait and see…“
It’s being built with Early Access in mind.
Read on for more details:
Escape From Playtime is a co-op survival horror game set deep inside the abandoned Playtime Co. factory. Players take on the roles of the Smiling Critters, the dead-eyed toy line with gaping smiles first introduced in Poppy Playtime: Chapter 3, and explore classrooms, warehouses, testing labs, and the dark corridors connecting them all.
Played solo or with up to three other players, each run sends teams into a dynamically changing section of the facility to find and transport resources for a mysterious Voice. The materials are needed to help build a promised home for toys who prove their loyalty and usefulness. Simple enough, except the factory is filled with rejected Playtime Co. creations stalking the halls. Players will need to search quickly, choose when to split up or stick together, and know when it is time to retreat.
Along the way, players can solve puzzles, uncover clues, scavenge tools, use hiding spots and alternate routes, and turn the factory layout to their advantage. Proximity voice chat adds another risk: communication is essential, but an irresponsible whisper can bring the mission to a brutal end.
As runs are completed, Escape From Playtime reveals a deeper connection to the larger Poppy Playtime story. The Voice promises freedom and a home, but its motives remain unclear. Every resource gathered feeds into something bigger. You are helping build something, but what, and why?
