We’ve seen Marvel vs. Capcom in a couple of iterations given that it quickly became a game that just worked on so many levels. It not only brought characters we love together, but melted universes together and blurred the lines of superhero boundaries.

Well, WB Games and DC Comics are now officially in bed together with the upcoming release of Injustice: Gods Among Us. We peeped it at Sony’s 2012 Holiday Preview Event a few weeks ago, and it is, as you might expect, a superhero game, but not in the usual way. You know, it’s probably easier to just show you what we’re talking about:

Pick your jaws up off the floor, please. You’re drooling, and it’s more than a little disgusting.

With that trailer under our belts, we’re free to tell you more about Injustice as we’ve learned some interesting new details about this hybrid-hero fighter from the game’s developer, NetherRealm Studios. Since the same studio also developed Mortal Kombat, they wanted to go out of their way to make sure we as gamers understand what is different between the games.

In addition to real-time lighting systems and multi-threaded rendering for better visuals, the developer’s mantra was to create a game based around the biggest summer Hollywood super hero blockbuster. While the combo system is said to feel familiar to Mortal Kombat fans, there are new button layouts that rely on light, medium, and heavy attacks, as well as a character trait button that controls specific actions for each character.

Perhaps the biggest part of Injustice is the fact that we can play as Batman. And Superman. And Wonder Woman. And Joker. And Nightwing. And…. well, Catwoman, Cyborg, Flash, and Green Arrow. Oh, and Green Lantern, Harley Quinn, and Solomon Grundy, too.

Unfortunately, we are going to have to wait until April 2013 to actually get our hands on the game, but there is some solace knowing it’ll be out for Xbox 360, PlayStation 3, as well as the Wii U! We’ll be sure to bring you coverage about the differences between the Wii U versions and the more traditional consoles, as well as our review of the game when it launches!

About The Author

Christopher Kalanderopoulos founded Eggplante in 2009 to cover one event in Los Angeles. It never occurred to him that it would make him the Editor of an online magazine for the next decade. He spends most of his time gaming, backing cool Kickstarter projects, and hanging out with his wicked cool nieces and nephews.

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