The Division has all-new Snowdrop engine

In one of the more oddly tantalizing reveals of last night’s VGX Awards on Spike, Ubisoft unveiled gave fans a new trailer for Tom Clancy’s The Division, due out sometime in the (hopefully near) future.

What makes this trailer stand out from the rest is that it focused more on the engine and technology behind the design of the game than it did gameplay or story details. And it was awesome.

The game makes use of the brand new Snowdrop Engine, which allows for much greater realism on the battlefield and in The Division‘s world. Lighting and depth not only follows a singular day-night cycle, but ambient light inside buildings reflects the same variance over time. The weather system is detailed such that snow will visibly accumulate on the city as opposed to just fall into the depths of the pavement at the player’s feet.

The physics in Snowdrop have also been ramped up, with each piece of glass shattering according to real-world physics, and every object having its own dynamic model for breaking down.

The Division is certainly shaping up to be one hell of a game. We only wish we got just a few more details than we did. For the intel we gathered at E3 2013, head on over to check out our impressions. Until we get more news, feast your eyes on the VGX trailer for the game below.