It is no secret how excited we are for Rise of the Tomb Raider, calling it the best game we saw at E3 this year. Well, you can crank it up a notch as we’ve just learned that the game is going to be about twice as long as the original title, clocking in at 30-40 hours for completionist gamers out there.
Lead designer on the game Mike Brinker has confirmed to PixelVulture that not only has the company gone “wide” with their open spaces, but “we’re going deeper” as well. Completionists can expect “30 to 40 hours. That delves into things like, for example, our skill trees.”
“We used to have, I think it was 15- or 16-odd skills. Now we have over 50 skills. And we have three different tracks you can upgrade, and they’re each separated by four tiers. And then you’re looking at things like the translation system and the crafting system that really bring about all those layers of her leveling up as a character.”
Using How Long to Beat as a rough guide, 2013’s Tomb Raider clocked in between 12 and 20 hours depending on how far gamers ventured past Lara’s main story. With the new game clocking in at 30 to 40 hours, Rise of the Tomb Raider is set to be about double our heroine’s first adventure.
At E3 2015, we found out that Rise will boast open exploration spaces up to three times as large as in the first game. The Shanty Town area in the original title was a massive area which played home to about 30 percent of the main storyline and countless amounts of its extra collectibles, so Rise of the Tomb Raider‘s world is set to be nothing short of massive.
As soon as we have our hands on the game, you can expect a lengthy review of Lara’s latest adventure.
Rise of the Tomb Raider launches exclusively for Xbox One on November 10th. Well, until it hits the PC in the Spring and PlayStation 4 next Fall.
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