Striving for more realism, Milestone’s development team took a “mechanical approach” into MXGP Pro. Thanks to this, as well as community feedback, the game promises to be the series’ most realistic outing yet, and it’s this bullet point that they want us to focus upon.

Today, the game received its official release date, after just receiving an announcement trailer and a ‘launch window’ previously. Thus, we now know that MXGP Pro will hit the starting line on Xbox One, PlayStation 4 and PC on July 10th. At least, as far as North America is concerned.

The following is taken from today’s press release, for those who’d like to learn more about the game through its PR team.

The crucial knowledge gained from previous titles in the MXGP franchise has led to this new experience, which enhances racing by refining gameplay. This is what PRO is supposed to mean, a videogame with a new soul and it will feature:

  • A new Bike Set-Up system, which enables players to customize nearly every aspect of their bike, based on real values and metrics;
  • A unique physics approach, which grants the player limitless movements with a reworked system of grips, collisions, and in air behaviors;
  • Even more realistic rider movements, integrated with the bike and affected by the bike’s impact on different terrains.

To make the game experience even more authentic, Milestone signed an exclusive partnership with Tim Gajser, Tony Cairoli, and Gautier Paulin. Thanks to their feedback, MXGP Pro is going to feature a new level of realism. Tim Gajser explained how to have fun whipping, scrubbing, and passing through whoops sections. Tony Cairoli provided his feedback on Start & Braking Precision, including how to take advantage of the Starting Grid and time your brakes. Finally, Gautier Paulin explained how to control the ruts and take corners at top speeds.

“This year we have been able to completely redefine the physics and the entire gameplay experience of MXGP,” said Luca Simonotti, Lead Designer at Milestone. “We started from the analysis of suspension, we compared the pressure with fork extensions as well as single shock-absorbers using the same values of official MXGP athletes’ bikes; the same process has been done with the ECU mapping. Moreover, thanks to the exclusive partnership with official MXGP riders Tim Gajser, Tony Cairoli, and Gautier Paulin we have been able to receive qualitative feedbacks on areas of improvements towards the whole development process. It has been a unique experience for us to be on track with them and we are proud of the results achieved.”

Stay tuned for more information pertaining to MXGP Pro as it revs its way toward the proverbial starting line.

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