Crystal Dynamics pulled off one of the most successful franchise reboots in recent memory with Tomb Raider back in 2013. Are they able to create a sequel worthy of the Tomb Raider franchise, or does this game t...
At E3 this year, Microsoft talked about having the best gaming lineup in its history this holiday season and into 2016. While we can't yet gauge the quality of its 2016 releases, we're confident enough to say t...
With the launch of Rise of the Tomb Raider in just a few weeks, players can expect a few changes to the traditional "Easy, Normal, Hard" difficulty system traditionally found in video games.
In the Square Enix...
Microsoft sat down with Rise of the Tomb Raider's Creative Director Noah Hughes to discuss the game's downloadable content, replayability, and microtransactions.
Downloadable content will take the form of mu...
It is no secret how excited we are for Rise of the Tomb Raider, calling it the best game we saw at E3 this year. Well, you can crank it up a notch as we've just learned that the game is going to be about twice ...
Microsoft has unveiled two Xbox One holiday bundles between yesterday and today.
The first bundle, announced yesterday, will come with not only the new Rise of the Tomb Raider which comes to gamers in Novemb...
Say what you will, no one can say that Sony had a poor E3 showing. In fact, the games they showed were among the most unique and anticipated titles. But they're all for 2016 (and beyond) and there's something t...
Last week, Crystal Dynamics announced their plans to release Rise of the Tomb Raider on PC and PlayStation 4 after its Xbox One exclusivity period ends. In those plans, the PC will see the game in early 2016 wh...
After the controversial news of Square Enix inking a deal with Microsoft to make their anticipated upcoming reboot follow-up, Rise of the Tomb Raider exclusive to Xbox platforms for an undefined amount of time,...
Tomb Raider was one of our favourite games in 2013. It was visceral and beautiful and brutal, and everything Lara needed to be. It was also a game built on making the player feel uncomfortable.
We're glad to...